
But beyond that, nothing is given any serious dramatic push.Īt least the game keeps you busy. You can figure out on your own that problems are brewing with the High Elves and T-Energy, a glowing blue substance pumped all over the land in what look to be oil pipelines, and hone in on the main story by forgoing side quests for plot-oriented ones (which is easy to do as side quests are marked with gray circles on the map and story quests are marked with orange ones).

The main plot isn't well laid out at all, particularly in the beginning. Bad things are going down in the D&D-style land of Ancaria, and you play either the noble hero who can set everything right in the light campaign or the evil villain who can wreak even more havoc in the campaign of shadows. This, plus a decidedly offbeat sense of humor and great multiplayer support, makes the game stand apart from the pack.ĭungeon crawls in Sacred 2 are relatively rare, but always dramatic and spooky.Īs usual with clickfest role-players, there isn't much here in the way of plot. While the new game hews closely to the modus operandi of traditional hack-and-slash role-players, it offsets the lack of innovation with a monster-slaying rhythm guaranteed to hook you so thoroughly that you might as well have been hypnotized.

But this isn't just another paint-by-numbers take on the fast-clicking genre that gave too many of us carpal tunnel syndrome. That formula is followed to a tee in Sacred 2: Fallen Angel, another action-first RPG you can toss onto the pile atop Diablo, Titan Quest, and the first Sacred, now more than four years old.
